The developers of perpetual night, a game with a similar name, are planning to release a free version of the game later this year, in an attempt to address one of the most persistent problems in the game: bugs.
The team has released a free patch for the game’s 1.2.4 version that fixes the bugs, but the developers say that they are still waiting on the game to be released for free on Steam.
According to a press release sent to Kotaku, the developers are working on a free and paid version of perpetual midnight that they plan to release later this summer.
This free version will include a host of new features, such as a way to download maps for offline play, as well as new multiplayer features that the team has called “a lot of fun.”
According to the press release, the developer team is also working on ways to get users to install the game on Steam or other platforms.
The free version is also a “major step towards fixing the bugs that are making it difficult to play,” according to the team.
The developer has also released a “free patch” for perpetual night 1.3.4 that fixes bugs and adds new features.
The company says that this free version “is the best solution for players who are stuck playing perpetual night on their phone, tablet, or PC.”
The developers are also working to release an updated version of perennial night that is “more robust, with new features.”
According a Reddit post, the team is aiming for a free download of perpetual evening 1.0.1 for a PC, Mac, and Linux client that they will be “going out to the market with on August 6th.”
The Steam version of this free patch is due to be “coming out soon,” but the game is “not yet ready for release,” the team wrote.
The team is not the first to have worked to address perpetual night’s persistent bugs.
In December, a bug that caused players to die when they respawned in their last room was fixed.
In February, the company released a patch that made permanent night’s bugs easier to fix.
Last week, developer Tariq Zaidi shared a video of a bug in the 1.6.2 patch that was causing the game and its multiplayer servers to crash.
The developer said that it took “hours” to get the fix, but it was fixed “after a week.”